On Sunday I had a game of war of the roses using three lion rampant rules. This time we used the house rule that lets you move friendly units within 3 inches of each other. It was my first time playing like this, though my opponent brad has played a game like it before. Over all I think it works well and certainly made deployment more forgiving. While the added strategy from having to keep 3 inches between friendly units is interesting I don't feel that it adds to the game. It's certainly frustrating when you can't get a unit into combat because they can't get to choose to friendly units.
|My forces. Consisting of 1x mounted men at arms, 2x foot sergeants, 2x archers (1 of which was elite)|
My noble rolled Venerable (meaning he dies on 2 or 3)
|Brads forces. Consisting of 1x men at arms, 1x mounted sergeants, 1x sergeants, 2x archers (1 of which was elite)|
Brads noble rolled strong (which lets him reroll one attack dice per turn)
|Turn 1 started poorly for brad as he failed to activate most of his forces. I on the other hand got everything moving forward.|
|The knights are lured forward by their wild charge (part of my plan as they're hard to move normally) and manage to smash the sergeants in their way, killing 3 for one of their own.|
|On the near side my sergeants have crossed into the road and shelter against a wall from Brads regular archers.|
|Another angle of the above.|
|More positioning, with my sergeants (right) moving to hold the square, and the second unit (left) moving to restrict the movement of the mounted sergeants and hopefully counter charge.|
|The mounted sergeants fall back behind the hedge. As do Brads regular sergeants. My elite archers (in the buildings, near side of photo) had been picking off models over the last few turns. First point gained for holding the square.|
|The elite archers and second unit of sergeants (left) move towards the square to gain a numbers advantage. Brads archers (right) jump the wall to try and batter the unit holding the square. Second point gained.|
|The sergeants charge across the wall into Brads depleted sergeant unit. I lost the fight, and fell back, but due to the amount of casualties Brads sergeants turn tail and flee the field. Fourth point gained.|
|A view from where Brads archers look down the road into the square. Just visible behind the building is Brads men at arms where they sheltered from bow fire as they'd been depleted a lot from the combat with the knights.|
|And last turn charge from Brad with the mounted sergeants into my archers. Unfortunately he rolled terribly and I won the fight!|
Overall a good game (for me) and terrible luck for Brad as he failed a few crucial turn activation's and I managed to pass most of mine. The few times I failed to activate didn't impact my movement too much.